v4.4.0 February 19, 2026

Large Image Stability & Async Pipeline

Fixed critical crash when uploading images larger than 4K in the relighting section. Rewrote the analysis pipeline to use non-blocking async processing throughout.

  • Fixed
    Page Unresponsive crash on 4K+ images — Eliminated synchronous toDataURL() and toImageData() calls that blocked the main thread
    Replaced with async createImageBitmap() and canvas.toBlob() for non-blocking image capture
  • Perf
    Async chunked normal computation — Sobel filter now processes in 128-row batches with main thread yielding
    Prevents UI freeze during _computeNormalsFromDepth() on large depth maps
  • Perf
    Async scene analysis — Material classification loop yields to the browser between chunks
    SceneAnalyzer.analyze() now processes 128 rows per frame, keeping UI responsive
  • Improved
    Resolution check runs first — Pipeline now downscales oversized images before any heavy processing begins
    Previously, full-resolution pixel data was read and encoded before ResolutionManager could intervene
  • Improved
    Error recovery for analysis button — Always re-enables on failure, preventing stuck UI state
v4.3.0 February 7, 2026

3-Way Color Grading & Technical Documentation

Introducing professional-grade shadow/midtone/highlight color controls with GPU-accelerated lift-gamma-gain implementation.

  • New
    3-Way Color Grading — Independent shadow, midtone, and highlight color wheels
    GPU shader uses lift-gamma-gain algorithm: out = (in × gain + lift) ^ (1/gamma)
  • New
    Technical Documentation Portal — Comprehensive academic-level documentation
    Covers ML models, PBR rendering, GLSL shaders, and HBAO implementation
  • Improved
    Navigation Routing — Fixed page routing for documentation, tutorials, and blog
    Added pageRoutesPlugin middleware for Vite dev server
  • Fixed
    Shader compilation errors for include paths and uniform definitions
v4.1.0 January 29, 2026

Clarity, Texture & Dehaze Controls

New detail enhancement controls with GPU-accelerated local contrast algorithms.

60fps
Real-time Processing
3
New Sliders
0
Server Calls
  • New
    Clarity slider — Local contrast enhancement using unsharp mask
    Algorithm: clarity = original + (original - blur) × strength
  • New
    Texture slider — High-frequency detail enhancement
    Preserves edges while boosting micro-contrast
  • New
    Dehaze slider — Atmospheric haze removal
    Based on dark channel prior with transmission map estimation
  • Fixed
    UI slider state management and parameter passing to GPU
v4.0.0 January 27, 2026

God Rays & Undo/Redo Overhaul

Major release with volumetric lighting effects and completely rewritten history system.

  • New
    God Rays (Volumetric Lighting) — Screen-space light scattering effect
    Ray marching with 32-128 samples, chromatic aberration, and bloom integration
  • Breaking
    History System Rewrite — Complete overhaul of undo/redo logic
    Command pattern implementation with pushDebounced calls across all modules
  • Improved
    Initial state capture upon image load in EditorUI
  • Fixed
    God rays setState() invocation during state restoration
v3.5.0 January 20, 2026

Vercel Analytics & Performance Monitoring

Production-ready analytics integration for performance monitoring.

  • New
    Vercel Analytics integration for Web Vitals monitoring
  • Perf
    Core Web Vitals tracking
    LCP, FID, CLS, TTFB metrics with custom event reporting
v3.0.0 January 15, 2026

3D Relighting V2 — Complete Rewrite

Second-generation relighting system with HBAO, soft shadows, and material-aware rendering.

150ms
Depth Inference
60fps
Render Loop
48
Shadow Ray Steps
150
Semantic Classes
  • New
    Depth Anything V2 — State-of-the-art monocular depth estimation
    ViT-Small architecture via Xenova/depth-anything-small-hf
  • New
    SegFormer B0 — Material-aware semantic segmentation
    150-class ADE20K with per-pixel roughness/metallic/SSS properties
  • New
    HBAO (Horizon-Based Ambient Occlusion)
    8-direction, 8-step ray marching with Gaussian blur post-processing
  • New
    GGX BRDF — Cook-Torrance specular with Fresnel-Schlick
    Physically-based rendering with energy conservation
  • New
    Dithered Soft Shadows — Anti-banded screen-space shadows
    Hash-based dithering + 9-tap Gaussian depth sampling
  • Improved
    Scharr Normal Estimation — Better rotational symmetry than Sobel
v2.0.0 January 2, 2026

Professional Presets & HSL Improvements

40+ cinematic color presets with intensity blending and enhanced HSL controls.

  • New
    Professional Presets library — 40+ cinematic looks across 6 categories
  • New
    Preset intensity slider for blend control between original and effect
  • New
    Colorful gradient backgrounds for HSL hue slider visualization
  • Improved
    HSL color mixer with smoother GPU-accelerated transitions
  • Improved
    Overall UI polish and micro-animations
  • Fixed
    Preset reset button now properly clears all adjustments
v1.4.0 December 28, 2025

3D Mesh Export & Interactive Preview

Export depth maps as textured OBJ meshes with Three.js-powered 3D preview.

  • New
    3D OBJ Mesh Export — Depth-displaced geometry with UV-mapped textures
    Three.js PlaneGeometry with configurable 64-512 segment resolution
  • New
    Interactive 3D Preview — OrbitControls with zoom/pan/rotate
  • New
    Configurable mesh resolution and depth scale parameters
  • Improved
    Depth estimation accuracy for complex multi-object scenes
  • Fixed
    Shadow slider functionality in relight mode
v1.3.0 December 20, 2025

8-Channel HSL Color Mixer

Lightroom-style per-channel color control with GPU-accelerated processing.

  • New
    8-Channel HSL Mixer — Red, Orange, Yellow, Green, Aqua, Blue, Purple, Magenta
    Single-pass GPU shader with hue-range based masking
  • New
    Independent Hue, Saturation, and Luminance per channel
  • New
    Collapsible channel panels for cleaner UI workflow
  • Perf
    GPU shader optimization for real-time HSL adjustments at 4K
  • Fixed
    Global undo/redo now works across all editing modes
v1.2.0 December 15, 2025

Enhanced Relighting System

Multiple light types with interactive positioning and color control.

  • New
    Interactive light source positioning with visual indicator overlay
  • New
    Multiple light types: Key, Fill, Rim, and Ambient lighting
  • New
    Light color picker for creative colored lighting effects
  • Improved
    Faster depth estimation
    Optimized ONNX model loading with IndexedDB caching
  • Improved
    More realistic shadow falloff using inverse-square + bias formula
v1.1.0 December 10, 2025

Background Removal & Effects

AI-powered background removal with vignette and film grain effects.

  • New
    AI-powered background removal with alpha-matted PNG output
  • New
    Vignette effect with customizable intensity and radius
  • New
    Film grain effect with noise pattern for analog aesthetics
  • Improved
    Export quality up to 4K resolution (3840×2160)
  • Fixed
    Image loading issues on Safari browsers
v1.0.0 December 1, 2025

Initial Release

First public release of Orlume AI Photo Editor with core editing capabilities.

  • New
    3D Relighting — AI depth estimation with WebGL2 lighting
  • New
    Basic adjustments: Exposure, Contrast, Highlights, Shadows, Whites, Blacks
  • New
    Color controls: Temperature, Tint, Vibrance, Saturation
  • New
    Crop and rotation tools with aspect ratio presets
  • New
    Export to JPEG, PNG, and WebP formats
  • New
    WebGL2 GPU Acceleration
    Real-time preview at 60fps with ping-pong framebuffers